@Violent_Gamer breaks down SOCOM
#TalkNerdyToMeLover's @Violent_Gamer
The SOCOM games have always been a premier multiplayer experience on the PlayStation consoles. With a strong following of fans since the online hit of SOCOM 2, Zipper Interactive and PlayStation knew they had a franchise to invest in. Their debut on the PS3 system SOCOM however, failed miserably. SOCOM 4 looks to bring back its fans and attract the new Call of Duty generation of players with their unique approach to military shooters.
SOCOM is a third person shooting game which gives you an over the shoulder perspective of your character. The camera can go first person if you are using a weapon that features a scope or red dot sights. The game also features a cover system which allows a more dynamic approach to game play.
After playing the beta for hours, it really feels like Zipper took the time to polish their new release. Though the beta only gives multiplayer access, it is clear to see the dramatic improvements made since its predecessor. The game now features different modes ("Classic" and new), better menu navigation, player rank progression and better character customization.
SOCOM features new and classic game settings. The new standard setting features game play like newer generation shooters with respawns and heath regeneration and fewer match rounds. The new standard mode also introduces airstrikes which is a first for the series. Airstrikes are activated in different ways depending on what new game mode you are playing (uplink, bomb squad, last defense or suppression). SOCOM also features classic settings for the hardcore fans of the franchise.
Another game mode that was announced but not offered in the beta is the new Co-Op mode. This mode puts 5 online friends together against enemies in 6 different maps. Depending on the mode, players will have to team up together and complete the objective given to them all while fighting off endless waves of enemies. Players will be able to revive fallen comrades, resupply during battles and gain new weapon mods by completing challenges. Game settings can also be customized allowing you to choose how many enemies there are in each round.
SOCOM 4 is looking like it will be the big step forward the franchise was desperately needing. The improvements to the overall game play are drastic, and I can tell they took a lot of time getting it right. Even though the game is just in beta, it will be interesting to see what the final product will be. It is obvious Zipper cares about their product. Shortly after the beta released, they are already putting a patch through to fix issues players were having with game play. SOCOM has never been big on the single player experience so maybe this is they year the deliver the full package. Tune in later this month for the SOCOM 4 review!
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